Advanced Curves Concepts
OK, so now you have the Curves basics under your belt. You can certainly play around with using them, and for some images that's all you need to know. However, in order to use Curves quickly and expertly, so you can get on with your image editing, you have to recognize and control curve patterns. This ability to see and manipulate the patterns of the Curves adjustment is what makes it so superior to the slider control tools; it gives you much more precise control. It's also so visual that once you understand it, you have so much more information about your image to work with. That allows you to make faster and better image editing choices.
Basic Patterns
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1/1 "Curves": We discussed how moving the curve above the starting line made pixels in the image brighter and moving the curve below the starting line made them darker. However, there are also patterns in the slope of the line itself. The starting line represents one particular "normal" curve, and a pretty boring one at that. Any part of the curve with roughly the same slope will have similar effects on the image. If you remember slope from algebra, fantastic. If not, slope is how steep the curve is. The slope of the starting line is 1/1, ie if you increase the input light value by one, the output light value also increases by one. Any part of the curve with roughly 1/1 slope will preserve the contrast of the original image.
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Steep Curves: If a curve becomes steeper than the starting line (steeper than 1/1), then you increase the contrast; when the input light value increases by one, the output light value increases by more than one. The steeper the curve, the more contrast there is in those range of light values. In short, where the curve is steep, two input values which were so close as to be hard to tell apart become two output values that are far apart and noticeably different, ie higher contrast.
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Flattened Curves: If a curve becomes flatter than the starting line (flatter than 1/1), then you decrease the contrast; when the input light value increase by one, the output light value increases by less than one. The flatter the curve, the less contrast there is in those range of light values. In short, where the curve is flattened, two input values which were far enough apart to be noticeably different, become two output values that are very close together and hard to distinguish, ie lower contrast.
You now know enough about Curves to control brightness and contrast much better than you ever could using the Brightness / Contrast adjustment, thus eliminating the need to ever use it again. If you want to brighten the image drag the curve up, if you want to darken it, drag it down. Moreover, Curves lets you easily lighten some portions of the image, while darkening others; something impossible with the brightness slider. If you want to increase the contrast, make the curve steeper, and if you want to decrease the contrast make the curve flatter. Moreover, Curves lets you increase contrast in some portions of the image while decreasing the contrast in others; something impossible to do with the contrast slider. In fact, in the Curves adjustment, you can see that any part of a curve you make steeper will force another part(s) of the curve to be flatter and vice versa; since you have to get from 0 to 255 on each axis, if you flatten part of a curve, other parts will become steeper to compensate. Making these adjustments on the Curves graph lets you carefully balance the tradeoffs for how steep each portion of the curve should be to get the best looking picture; this is one of the most sensitive adjustments you need to make in image editing for which Curves is light years ahead of dragging the contrast slider back and accepting the limited selection of choices it gives you.
Professional Patterns
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The "S" Curve: This may be the single most common curve that people apply in image editing. The "S" curve starts out flat at the bottom left, then becomes steeper through the middle and flattens out at the top before reaching the top right corner. You should now be able to tell exactly what this curve does. It sacrifices contrast in the low and high ends making the darkest colors even darker and the lightest colors even lighter because these areas have been flattened. As a direct consequence, the middle portion of the curve becomes steeper and colors in the midrange become more vibrant from the increased contrast in their range. The S curve works successfully on many images because they have few pixels in the very brightest and very darkest areas and many pixels in the middle. If your histogram looks like a bell (short or no bars on the ends, and tall bars in the middle, the "S" curve is perfect. It lets you reduce contrast on a relatively small number of pixels at the ends to increase contrast on the large number of pixels in the middle of the histogram. If you've ever heard someone talk about applying a Curves adjustment to give an image some "pop", this increase in contrast that brings out more vibrant colors is what they're talking about.
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High Contrast Curves: Picking up on our discussion of the "S" curve, pictures usually become more vibrant and attractive with higher contrast. The "S" curve works because you've decreased the contrast in the darkest and lightest colors where there are few pixels and increased the contrast where there are lots of pixels; the effect is that the vast majority of pixels have higher contrast. However, you should now be able to see how the "S" curve can fail. If there are lots of pixels at the very light or the very dark end of the histogram, you are no longer losing contrast on a small number of pixels. There is a critical general concept you should take away from this. Wherever the histogram shows you there are tall peaks, make the curve steeper across those areas; wherever the histogram shows you there are valleys or low plains, make the curve flatter. That will allow you to have maximum contrast over the most pixels, which usually makes your picture look much better. For this reason you can see why the addition of a histogram to the Curves adjustment in CS3 was such a major advance.
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Downslope Curves: There's something almost everyone experiments with at some point that we haven't mentioned yet. We've talked about steep up curves, "normal" up curves (slope 1/1), and flattened curves. We haven't talked about curves that go down steeply or otherwise. Go ahead and try it. What do you think? When it comes to image editing down is awful, unless you're going for especially jarring, discordant artistic effects. A downslope means that when the input light value increases by one, the output light value actually decreases. This represents a color inversion which produces the strange effect you can see all too clearly. It therefore doesn't provide you with many useful options and explains why curves may flatten out, but they always go up.
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Clipping Lines: It is easy to forget clipping. The natural behavior of the Curves adjustment when you start dragging points around is to have a point in the bottom left corner with a curve leading up at a steeper or flatter slope, ultimately leading to a curve with a steeper or flatter slope rising up to the top right corner. It is easy to forget that you can create a flattened portion of the curve at the ends. If you drag a point up to the top border, that input light value and every input value higher than it are assigned a value of 255, white. Contrarily, if you drag a point down to the bottom border, that input light value and every input value below it are assigned a value of 0, black. Doing either (or both) of these things creates a line segment between the black point and the bottom left corner or the white point and the top right. These are clipping lines, and they have the effect of using the white and black sliders of a Levels adjustment. (As a quick note, this basically eliminates the usefulness of the Levels adjustment. The only other ability of the Levels adjustment is the middle gray slider. Comparing the Level's middle gray slider to a Curves adjustment's ability to exactly adjust the slope of the curves to maximize your contrast is like comparing a paper airplane to a Boeing 747). There is a second form of clipping lines, but it tends to reduce the quality of your image so it's not used often. However, it is technically possible for you to create vertical clipping lines by dragging a point against the left or right borders. Instead of having the full range from 0 to 255 possible output light values, you have reduced your available range and therefore reduced your contrast - and usually the attractiveness of your image too, though there are exceptions.
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Color Channels: So far we've only discussed the normal behavior if you start clicking around on the graph of the Curves adjustment. There's another powerful tool available, as you have the option to change the color channels you're adjusting. The channel is initially set to "RGB" and everything I've described so far are the effects of using the Curves adjustment on that setting alone. However, you can change the channel from RGB to any of the specific color channels: red, green, or blue. There is an easy comparison here. The Color Balance adjustment is a much more powerful version of the Brightness Control. By moving the red, green, and blue sliders the same amount, you can duplicate the brightening or darkening effect of the Brightness control. However, the Color Balance also allows you to apply a color cast to (or more frequently remove a color cast from) an image. You can even adjust the color cast of shadows, midtones, and highlights separately. This is the function that the color channels of the Curves tool replaces. Just as the RGB channel of the curves tool, replaces the Brightness control, each color channel replaces the color slider of the Color Balance adjustment. And whereas the Color Balance only gives you three steps to apply color adjustments to, Curves gives you the entire range from 0 to 255. So Curves not only replaces the Color Balance adjustment, like the Brightness / Contrast adjustment before it, it gives you much more power to control your results.
There are four major adjustments grouped at the top of the adjustment layers. Curves is one, and you now understand the principles of how use it to replace all three of the others: Levels, Color Balance, and Brightness / Contrast. Typically you'll get better results than you would have with the original because you have much finer control. You will also find that you gain much more expertise and speed editing your images. Because the Curves adjustment performs all the functions of all four of the primary adjustments, if you use it alone, you will be using it all the time and get so much more practice with it (roughly four times as much) as you ever would with any of the other adjustments. That practice translates into more comfort, more confidence, and more speed.